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LOLIPOP1136

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A member registered Dec 05, 2022

Recent community posts

Right, I thought that gem was impossible since neither main entrance to the mountain is accessible while using the ring, but what you *can* do is go backwards from the exit that leads to Font. Didn't think of that since reaching Font was one of the last things I figured out.

(1 edit)

So after watching Sylvie's 2-item 100% challenge run, I decided to try a similar 1-item challenge run to see what the limits would be.

My initial expectations were low, so colour me surprised that I eventually managed to get all the way up to 91% completion!

(Note: The finale isn't completable within the rules of the challenge, so I did have to cheat a little to get my percentage score)

- - -

Here's the exact list of collectibles I wasn't able to get, as denoted in the checklist posted on Steam (Warning: Item location spoilers, of course):

-

Gems:

Valley - Flooded Chamber

Underwater - Pot/Aquarium

Underwater - Shrink Cave Under Catfish w/ Octo

Castle - Moat Shrink Tunnel

Sewer - Caged Gem Wand/Switch Puzzle

-

Ores:

Caves - Bomb Secret

Hymnir - Floating Platform From Below

Hymnir - Bomb Over Lava Secret

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Keys:

Sewers - Falling Pillar

??? - Above Crusher

-

Chests:

Valley - Great Tree Top

Sewer - Shrink Secret Room

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Other:

Upgraded Book

Duke

Great game, after my initial playthrough I did a challenge to see how far you can get with only two shop items at a time and the answer seems to be 31/36 gems.

Aside from that, I do have some bugs to report (related to the ice boss), one in particular was very nasty:

- At one point, walking out of the room during his fist attack caused the fist to get stuck at its position when re-entering the room. This persisted until quitting and reloading the game.

- I also had the game crash once while fighting him, I didn't take a screenshot but I believe the error message was identical to the one in this steam post: https://steamcommunity.com/app/1459540/discussions/0/3272436223676977792/

From what I remember, the fist visibly flew upwards off-screen right before the crash happened. I also had to start a new save file after the crash as, on reload, my collectible counters became mismatched with the collection states of the actual items.

Thank you for the quick responses! I'd like to apologize if the initial comment there was hurtful in any way. I did 100% complete the game earlier today and this is definitely an excellent game overall!

Hmm, I'm not totally convinced by the new tutorial change. It feels like it would've been obtrusive (and made for a worse first impression) if it was there in my initial exploration in my first playthrough, and on the flipside I'm not sure that every player who actually needs it will notice the significance of it.

I think my preferred solution for making the intro more understandable would be (if it's possible in the engine?) to have a small portion of the map leading up the the needle be automatically revealed from the start, with the needle room itself being marked (Ludos' hint could be altered to match with the change, too).

That way, people who're stuck would be easily able to see where to go, while anyone who wants to explore is free to check out everywhere else without repeated visual reminders of which way goes to progress.

If that's not enough the entrance to the needle room could be bigger too, it's a bit easy to miss with the perspective, for being the first required objective at least.

Hi! I bought the game yesterday and I've been enjoying it so far. I do have some bugs to report:

[SPOILERS]

1) Leaving the room in the early part of death's monologue after returning his head caused the cutscene to be cancelled, without the head reappearing in its original spot (similar to the previous bug - the save file fix thankfully worked for this bug as well).

2) Trying to complete the wall jump challenge in the room under where Delphi is frequently caused me to clip through the floor in the room above, placing me right next to Delphi. Not only does this let you reach Delphi excessively early, but it also makes collecting the ore the challenge is supposed to be for really annoying too.